2/07/2006

EYEBALL



Special Techniques for Graphics and Animation
Coursework Project Specification

Title
Eye ball

Short Description

Creating realistic depiction of the eyeball for CG characters

Target Hardware

2.0 GHz Processor
512MB RAM
DirectX 9 level graphics card
Windows 2000/XP
Mouse
Keyboard

Goal

The eyeball is one of the most important aspects of character design. The eyes give life to a character; no matter how good your animation is "dead" eyes will always make a character look doll-like. This project will hope to use some techniques that we can make believable eyes.

Design
1. Take a picture of real eyeball and try to paint photo
2. The eye is modeled in 4 parts (white, Pupil, Cornea and Iris).
3. The actual geometry of the eye ball
4. Projecting the eye texture
5. The shaders and lighting the eye
7. Animating the eyeballs
8. Additional images showing the eyes in action

Methods
1. Use Photoshoh7 and 3dsMax8 to create the eyeballs.
2. Real eye makes depends on 3 factors: the actual geometry, shaders, and lighting.
3. Write C++ and DirectX codes to control the eyeballs moving.
4. Add the other modules like eyelids, eyelashes and else…
5. Show some emotions like happy, angry, sad or doubt.

Deliverables
1st week (1/31~2/7): Collect useable information and practice tools
2nd week (2/8~2/14): Draw 3D graph of eyeballs
3rd week (2/15~2/21): Write controlling codes
4th week ( 2/22~2/28): Final presentation
5th week (2/29~3/7): Assignment writing


Well...一個月要搞一個有情緒的眼球出來...
God...寫完這個計畫書我的頭感覺就快醬爆了...

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