3/30/2006
Awesome Half Life 2 Engine
最近一個報告是要用HL2引擎開發遊戲...
只能說....這個engine是看過功能最強大...
不論是圖形模型光影聲音動作樣樣完美好用...
想想大學時玩CS...這個是它超級賽亞人版...
我和同學Bob二人二天畫出半個大英博物館...
不用寫程式只要像堆積木一樣去組合我喜歡...
想試試要買原版遊戲有序號上網可下載...
不過其中也是有學問...
這門課是Interactive Design...
有再好引擎沒有好設計也是沒用...
簡單說就是要好玩有創意有賣點能吸引人...
整個感覺這些系上課程還滿有用...
有軟有硬有行銷有設計還實習...
培養以後我當boss的sense...^0^....
下禮拜3報告完就暫時解脫...
法簽快點下來要去Paris玩!!!
Ciao...
Merci...
Bonjour...
Au revoir...
Je t'aime...
大四閒閒旁聽一年法文...
這是全部我記得...hahaha...
3/24/2006
菜脯也有名言
一早郵差來敲門...
以為護照流浪回來...
沒想到是台灣愛心包裹...
漂印度洋過地中海來看我....
滿滿20公斤泡麵罐頭餅乾...
打開眼淚差點飆出...
ㄚ母阿我愛你阿...
菜脯包裝上有學問...
一粥一飯當思來處不易...
半絲半縷恆念物力為艱...
好個至理名言...
晚上煎個菜脯蛋來吃...
留學生很容易滿足低...
3/21/2006
活著
今天去上課有點心虛...
班上外國同學都超認真...
小組草稿就寫10幾頁...
雖說對他們輕而易舉...
但總不能被看扁要跟上...
4/5 ID presentation
4/7 ID report(group)
5/5 ID report(individual)
5/1 ST pre-presentation
5/2 ST report
5/8 ST final presentation
Timetable明顯時間不夠...
超多程式文件要看要研究...
給自己壓力每天要有進度...
不能丟臉學學韓國求勝意志...
哪時才能看到台灣棒球稱霸...
直覺目前國內一切缺了那股勁...
晚餐時和室友看了"活著"...
1994年的大陸經典老片...
國共內戰紅衛兵人民大食堂...
想起小時歷史課本教的故事...
不知對岸教科書也寫些什麼...
果然有些事要時間經驗自己判斷...
3/16/2006
人定勝天
今天很開心聽到好消息...
好麻吉申請到名校Boston...
雖然不喜歡自大American...
但是還是超級為他開心...
幾個好友立志出國...
最後終於都如願以償...
現在還有...
胖子庭在Michigan...
AMY在Syracuse...
排骨在NY...
小倩在Illinois...
超人姚在Melbourne...
真的可以去環遊世界了我....
出國的準備辛苦很了解...
恭喜了親愛的歐弟弟...
真的去念才是更大討戰....
不過相信你一定沒問題...
尤其你在那裡算是小瘦子...
哈哈哈...
想念染金毛當台客的日子...
回來一起當奸商賺大錢阿...
3/14/2006
建中乾麵
少年十五二十時....
一家乾麵店是最愛...
就開在建中側門...
無敵好吃回味無窮...
以前還在舊舊屋簷下...
早上5點運將大哥排隊...
整排黃包車很壯觀...
大約11點左右賣完休息...
太晚起床吃不到...
重點是只賣乾麵與魚丸湯...
麵分粗細湯有全蛋或蛋花...
冷冷冬晨來一碗麵加熱湯...
喔喔只能說是人間極品...
雖身處uk冷酷異境...
還是想辦法生出美味...
超簡單10分鐘搞定...
奶油細麵最好...
煮水滾開撈起...
蔥花切適量...
辣椒醬個人喜好...
醬油醋少許...
加個半熟卵一極棒...
3/11/2006
Asteroids game
2週時間在Lab地獄基地...
1100~2100 everyday...
4人小組做出星際大戰...
3D的...
multiplayers的...
online的...
ps2的...
除了超屌...還能說什麼...
Here's what we should all be looking to document:
Details on what we wanted to have in the game - Ian
Details on what we managed to get in the game - Ian
Details on known problems with the game - Ian
Server design - Kate
Client design - Rob
Use of VU1 - Rob
Explosion - Jamie
Asteroid - Ian
Ship - Rob
Skybox - Ian
Common - Kate
Bullet - Jamie
UserInput - Rob
ShipList - Kate
AsteroidList - Kate
Performance counters we have used - Jamie
Performance counters we would like to have used - Jamie
Results of performance analysis - Rob
Optimisations made to client - Rob
Optimisations made to server - Kate
Network deisgn - Kate
Client - server messages - Kate
Client server connection faillure handling - Kate
Use of mutexes - Ian
1100~2100 everyday...
4人小組做出星際大戰...
3D的...
multiplayers的...
online的...
ps2的...
除了超屌...還能說什麼...
Here's what we should all be looking to document:
Details on what we wanted to have in the game - Ian
Details on what we managed to get in the game - Ian
Details on known problems with the game - Ian
Server design - Kate
Client design - Rob
Use of VU1 - Rob
Explosion - Jamie
Asteroid - Ian
Ship - Rob
Skybox - Ian
Common - Kate
Bullet - Jamie
UserInput - Rob
ShipList - Kate
AsteroidList - Kate
Performance counters we have used - Jamie
Performance counters we would like to have used - Jamie
Results of performance analysis - Rob
Optimisations made to client - Rob
Optimisations made to server - Kate
Network deisgn - Kate
Client - server messages - Kate
Client server connection faillure handling - Kate
Use of mutexes - Ian
3/04/2006
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